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Drive The Right Learner Behavior Through Effective Gamified Learning Strategies
Online learning has gone through unprecedented changes in the wake of technological advancements. Today, industry is questioning the potential of gamified education to inspire and engage new age learners. Gamification is a powerful tool that can be used to create skills, improve student performance, create desired behaviors and improve student engagement. It is the idea of applying game elements to non-game programs to make them more interesting and fun.
Gamification- Learning in the World of Games
Today, it is important for organizations to understand the psychology of their employees while they are getting the right training. This lesson can be explained Fogg’s Behavioral Model used to understand the importance of gamification in e-learning. Basically, there are three main factors that influence student behavior- Motivation, Ability and Motivation.
1. Motivation-A student wants to play to drive a certain behavior (for hope, fear, acceptance and rejection).
2. Ability- It helps the student to do that because of things like time, effort, money, and social disruption.
3. trigger- The student is prompted through reminders, signs and actions, to do what he wants.
The above must be done at the same time as the behavior occurs.
Gamification has created a powerful niche when it comes to improving learning and productivity. The combination of educational design and multimedia has encouraged the integration of interactive games to easily engage students. Students can play and access the same lessons multiple times, which helps them retain knowledge for a long time.
According to a survey conducted by the Pew Research Center, 53% of people said that by the year 2020, e-learning game systems will be common.
E-learning has become the backbone of today’s corporate learning experience and its adaptation to meet diverse learning needs. The introduction of role-playing games combined with existing education provides activities that are both stimulating and fun. Gamification has become a great tool to turn boring words into fun and exciting ones. It promotes self-confidence based on the employee’s ability to progress in a constantly changing environment. Whether it’s a classroom or a training environment, games succeed by providing the right information at the right time. Therefore, the introduction of games has helped improve student engagement and participation in online educational programs. In short, exercise will help you stay interested in what the modern world is looking for.
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